Team of experts

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The first decade of the 21st century was marked by a rapid increase in the popularity of eSports in Southeast Asia (especially in South Korea) Already in 2000, 10 global tournaments were held, and by 2010 their number had increased to 260 tournaments. During this period, major tournaments such as Major League Gaming and World Cyber ​​Games were founded. Already at this time, the prize of individual tournaments exceeded $ 1 million.

About 10 years ago, eSports conquered television. The best audience coverage eSports had in South Korea, where it was broadcast 24 hours a day on cable TV channels. Attempts to secure e-sports on television were also made in Europe and the United States, but the interest here in this sport is not so high.